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Enshrouded FPS, Stutter, and Shaders

Shader compiles and fog are the usual complaints. 1.0’s notes mention shadow, memory, and loading work, plus better behavior on handhelds and weaker GPUs. They do not publish a settings-to-FPS chart.

Two Flameborn stand on a rock above sunset fog, with a flying dragon and a ruined tower in the distance
Two Flameborn stand on a rock above sunset fog, with a flying dragon and a ruined tower in the distance
Keen Games / Steam
Two armored characters look out at floating rocks and ruined towers
Two armored characters look out at floating rocks and ruined towers
Keen Games / Steam

Changes that match the patch notes

Steam lists 64-bit Windows 10, 16 GB of RAM, and supported GPUs starting with a GTX 1060 with at least 6 GB VRAM, an RX 580 with at least 6 GB VRAM, or an Arc A380. Its current requirements block does not specify a DirectX version. Linux players should also read the Proton page.

  • Lower shadow quality first. 1.0 reworked point-light shadows, which is a common cost.
  • Reduce vegetation and fog if the GPU is the limit. The notes mention vegetation and effects work, not a magic toggle.
  • Cap the frame rate and decide on v-sync only after the compile stutter settles. A compile hitch at startup is not the same as a low average.
  • On Steam Deck, start from the Verified defaults. 1.0 specifically mentions Deck and handheld performance.
  • Use the game’s own upscaling settings rather than an unknown replacement file. Keen’s Update 8 notes explicitly describe DLSS and FSR being active; this does not confirm every later DLSS feature or frame-generation mode.

Questions

Does Enshrouded support DLSS?

Yes. Keen’s official Update 8 changelog mentions DLSS and FSR upscalers. That confirms upscaling support, not a specific DLSS version or frame-generation feature. Performance depends on your hardware and settings.

Why is the game choppy on Discord streams?

A capture overlay costs frames. Close it and test. That is a PC check, not a Keen bug number.

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Sources

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