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enshrouded mage build

Best Enshrouded Mage Build

Play a staff or wand, take the new summon nodes, and upgrade eternal spells the way you upgrade a weapon. That is the 1.0 mage, not a pre-launch guide.

A mage casts a green spell beside a summoned skeleton as a large beast charges
A mage casts a green spell beside a summoned skeleton as a large beast charges
Keen Games / Steam
Enshrouded Skills menu with the Blink node unlocked on the purple skill web
Enshrouded Skills menu with the Blink node unlocked on the purple skill web
Keen Games / Steam

What to take

Keen names nine new spells: Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning, Summon Fire Totem, Summon Ice Totem, Summon Shock Totem, and Summon Hollow Skeleton. Advanced Necromancy and Totem Mastery increase summon capacity. Blast and Cast triggers after a critical strike with a wand, increasing the base damage of the next staff attack within 10 seconds by 50 percent. Aerial Wand Attack and Wand Evasion Attack expand wand combat. The 22 tier-7 eternal spell versions can be upgraded with perks.

How the wand plays

The official combat article describes wand heavy attacks piercing enemies and interrupting weaker enemies; it does not apply that statement to staff heavy attacks. Wands can also target explosive barrels. Ranged aim assist has new settings, enabled by default for controllers and disabled for mouse and keyboard. These are documented changes, not measured damage results.

Questions

Is mage the best class?

It is the lane 1.0 reworked the most. “Best” depends on whether you want summons. The tree lets you mix.

Where do eternal spells come from?

The gems and spells page covers the upgrade path. The changelog says they upgrade like weapons.

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Sources

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